Editing (section) Transformers: Fall of Cybertron 0 You are not logged in. The rich text editor does not work with JavaScript switched off. Please either enable it in your browser options, or visit your preferences to switch to the old MediaWiki editor <h2 data-rte-spaces-before="1" data-rte-spaces-after="1"> Gameplay </h2> <p data-rte-fromparser="true">Like <i>War for Cybertron</i>, this game is an over-the-shoulder third-person shooter. The player has access to a range of weapons split between light and heavy and can carry one of each class at a time. As one would expect from a <i>Transformers</i> game, the player character can also transform to vehicle mode which provides more maneuverability and in some cases the power of flight. Whereas in the previous game, characters had two abilities that were charged up by shooting opponents, each character now has "dash" and a unique ability that works on a time recharge. Abilities include Vortex's shockwave, Cliffjumper's cloaking, and Optimus Prime's ability to order a missile strike. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">While <i>War for Cybertron</i> had three-bot teams in each campaign level, with the user playing as their choice of the three, <i>Fall of Cybertron</i> instead follows a single character at a time, though the character often teams up with other NPCs. This allows levels to be tailored to the player character's special abilities, such as Jazz's level having plenty of places to use his grapple, and Megatron's levels having places which are only reachable by hovering. The player will sometimes also automatically switch between characters as the narrative demands. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1"><i>Fall of Cybertron</i> introduces an upgrade mechanic. The player collects energon from defeated opponents which they can use at Teletraan-1 machines scattered throughout the levels to buy character upgrades, T.E.C.H. items such as C.L.U.T.C.H. drones, and weapon upgrades. Upgrades carry over between characters, so Megatron gets the benefit of upgrades purchased by Optimus Prime. Collecting the blueprints hidden in each level unlocks more upgrades or weapons. Also hidden throughout the levels are audio logs, recordings left by various characters which give extra information or insight into an aspect of the game world. Energon can be used to open <a data-rte-meta="%7B%22type%22%3A%22internal%22%2C%22text%22%3A%22Armory%20Recreator%22%2C%22link%22%3A%22Armory%20Recreator%22%2C%22wasblank%22%3Atrue%2C%22noforce%22%3Atrue%2C%22wikitext%22%3A%22%5B%5BArmory%20Recreator%5D%5D%22%7D" data-rte-instance="207703-16635302905df5099d94a30" href="/wiki/Armory_Recreator" title="Armory Recreator">Armory Recreators</a>, which contain weapons and equipment. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Grimlock's sections alter the game mechanics substantially. He has no ranged attack, relying on melee with his sword. Rather than gaining currency from defeating Decepticons, their deaths fill his "rage meter", eventually allowing him to transform to his dino mode that lets him use his fire-breath and jaws to wreak more havoc. Similarly, Bruticus behaves like a melee brawler, fighting with a mix of weaponry like Vortex's propellers, a flamethrower, and the Sonic Pain Wave. </p> <h3 data-rte-spaces-before="1" data-rte-spaces-after="1" data-rte-empty-lines-before="1"> Multiplayer </h3> <p data-rte-fromparser="true">Fall of Cybertron follows War for Cybertron's tradition in having a fleshed-out, online multiplayer mode. The general idea is the same, but quite a number of gameplay elements have been added, removed, or altered. For example, vehicle mode abilities have been removed, but every character has the ability to dash. Weapons are also exclusive to each class and can't be wielded by other players. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Players can create custom characters to participate in the regular multiplayer mode. Customization options are greatly expanded from the previous game: Individual heads, bodies/alt-modes, shoulders, arms, legs, and wheels can be selected, all based on existing character models. The color palette is also expanded, and players can alter the shininess of characters and choose from three different voices per faction. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Characters level up by performing well in battle. Completing challenges will also yield experience points. Class weapons and abilities become unlocked by reaching certain levels. Reaching level 25 in every class unlocks "Prime Mode," which resets all experience points and challenges and gives the player a cool spinny icon next to his or her name. Reaching level 25 for all classes in Prime Mode grants the player access to "Elite" heads, which are 4 heads per class, and are the most iconic character of the class (Bumblebee, Optimus, Starscream and Megatron) with a crown. </p><p data-rte-fromparser="true" data-rte-empty-lines-before="1">Finally, Energon shards can be gained along with experience points and can be spent on custom body parts and decals. </p> <dl><dt data-rte-spaces-before="1">Classes </dt></dl> <p data-rte-fromparser="true">The four classes return, with some alterations: </p> <ul><li data-rte-spaces-before="1">Infiltrators - Cars. Fast, with an emphasis on stealth. Replaces the Scout class. </li><li data-rte-spaces-before="1">Destroyers - Trucks. Mixture of defensive and offensive abilities, with emphasis on explosions. Replaces the Leader class. </li><li data-rte-spaces-before="1">Titans - Tanks. Huge health and defense, heavy weapons. Replaces the Soldier class. </li><li data-rte-spaces-before="1">Scientists - Jets. Great speed, no armor, emphasis on healing and buffer abilities. </li></ul> <dl><dt data-rte-spaces-before="1">Playlists </dt></dl> <ul><li data-rte-spaces-before="1">Team Death Match - <i>ELIMINATE THE ENEMY TEAM!</i> Kills count as points for the player's team, and 40 points are required to win on default settings. </li><li data-rte-spaces-before="1">Conquest - There are 3 nodes, A, B and C. Team members wait at nodes to fill a bar and capture the node, and all teams are competing constantly for the nodes. The possession of a node adds points, and the rate at which points are added is increased based on how many nodes the team has. The match ends once a team reaches 400 points. </li><li data-rte-spaces-before="1">Headhunter - This match is very similar to Team Deathmatch, except killed enemies drop their Spark. Players must pick up these sparks and return them to teamless nodes to gain a point per spark. These nodes occasionally move, the approaching change signaled by beacons that mark their location, which flash when nodes are about to move. </li><li data-rte-spaces-before="1">Capture the Flag - Both teams have flags in their base. Players must protect their own flag and capture the enemy flag. Each capture grants a point, and the amount of points required for a team to win is 3. </li></ul> <dl><dt data-rte-spaces-before="1">Teletraan 1 </dt></dl> <p data-rte-fromparser="true">The signature Autobot computer here lets the player sift through global player rankings and see the challenges he or she has completed. Prime Mode is also activated through this menu. </p> <dl><dt data-rte-spaces-before="1">Escalation </dt></dl> <p data-rte-fromparser="true">Up to 4 players face off against increasingly difficult waves. Once the players finish wave 15, the game ends and the players are scored on how many kills, deaths, and energon chips they collected throughout the match. </p><p /> <!-- Saved in parser cache with key transformersprime:rte-parser-cache:3220 --> Loading editor Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above. Insert: – — … ° ≈ ≠ ≤ ≥ ± − × ÷ ← → · § Sign your username: ~~~~ Wiki markup: {{}} | [] [[]] [[Category:]] #REDIRECT [[]] <s></s> <sup></sup> <sub></sub> <code></code> <blockquote></blockquote> <ref></ref> {{Reflist}} <references/> <includeonly></includeonly> <noinclude></noinclude> {{DEFAULTSORT:}} <nowiki></nowiki> <!-- --> <span class="plainlinks"></span> Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶ # ¹ ² ³ ½ ⅓ ⅔ ¼ ¾ ⅛ ⅜ ⅝ ⅞ ∞ ‘ “ ’ ” «» ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥ ♠ ♣ ♥ ♦ View this template This field is a spam trap. DO NOT fill it in! 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