Transformers: Robots in Disguise was a mobile game, tying into the 2015 show of the same name. The main "focus" of this app was allowing players to scan the Autobot/Decepticon symbol on their 2015 RID toy. Scanning these symbols temporarily unlocked the new playable character, if the player hadn't permanently unlocked it already. The game was developed by Marmalade Game Studio.
Steeljaw finds a crashed stasis pod, and revives its occupant, the Insecticon Barrage who reveals he has the plans for a space bridge capable of reaching Cybertron. In addition the Decepticon's Mini-Con partner Needler is able to rewire the stasis pod, turning it into a booth that produces replicas of whomever steps inside, giving them the ability to create an instant army. In the junkyard, Bumblebee tests out a Decepticon Hunter, accidentally chopping up a blueprint Fixit is holding, much to the others' dismay. The Autobots soon find themselves under attack by the duplicated Decepticons and are forced to fight their way through the scrapyard. Fixit picks up more Decepticon signals, leading the Autobots to find Crown City has been overrun. They battle the Decepticons there, including Underbite, and the trail leads them to the refinery and the nearby Rumbledome arena. At the trainyard, the Autobots find themselves tangling with more Decepticons, including Fracture. More signals lead them to a sawmill for a battle with Thunderhoof and eventually to the Alchemor crash site in the woods, where they find Steeljaw in the process of powering up his space bridge. They take Steeljaw down, but Barrage heads through the portal and the team has no choice but to follow him through to Cybertron. Arriving at the statue park on Cybertron, they manage to defeat Barrage and haul him back through the space bridge to be slapped in a stasis pod. The space bridge, however, explodes, leaving them again stranded on Earth, and as they take the defeated Barrage away, Steeljaw makes his escape.
Each level is set in a 3D environment, in which one has to move and attack enemies in order to win.
To move, tap an empty place to move there. Hold to keep running.
To dodge enemy attacks, double-tap an empty spot to leap there.
To attack an enemy, swipe over to attack it (this only works if the player is close to the enemy.)
Some enemies perform attacks which can be countered; if you see an '!' over an enemy, swipe immediately to counter.
To shoulder-barge, double-tap and hold, then point in the necessary and release. Shoulder barging can be useful, by breaking an enemy's shield, as well as stunning them.
To perform a ranged attack, tap and hold onto an enemy to lock on, then release to fire (the longer you lock on, the stronger the fire.)
Each player comes with specific amount of health. If your player is low on health, tap the icon of your tag team buddy, to switch players.
As you progress further in the game, you unlock new weapons. Enemies will drop purple tokens during the game after being killed. If collected, you will use a random weapon that you have already unlocked. Weapons do more damage, and there are weapons which are both melee and ranged.
As enemies get killed, they will drop energon. This can be collected, thus useful in buying characters.
Enemies also drop yellow convert tokens, which can help in transforming into vehicle mode and charging forward (for combiners, the character will charge forward by sprinting). To charge, tap the convert icon, then draw the path needed when driving (if the path is red, this means that the path is beyond range, and the character will stop at this limit.)
There are more than a 100 levels in the game. Each set contains around 10 levels, and there are three different kinds of levels-
- Basic levels are the most common, and are found all over the game. Here, the player must travel along a specified path, and will encounter a horde of enemies in multiple zones along the way. Once the last zone in the level is cleared of all enemies, the level is complete. The icon for the level as seen in the map is a red hexagon.
- Challenge levels are a bit different, as the entire level is one zone only, and hordes of enemies will keep coming, for some time. Once the last enemy is killed, the level is complete. The icon for the level as seen in the map is a blue shield.
- Boss levels are the most complicated, as they feature one large enemy as the boss. The boss has attacks similar to the other enemies, depending on which enemy he is similar to. Only if the boss is destroyed, along with all of the other enemies, will the level be complete. The icon for the level as seen in the map is a large purple icon, having the decepticon logo in it.
- If a level icon has a SpaceBridge portal around it, this indicates the level is set on Cybertron, regardless of which stage the level is set in. Still, depending on the icon, the level will be set as so.
There are many stages in the game. Each stage has more than 10 levels, and at least two bosses. Here are the main ones, in chronological order-
- Scrapyard- This is where the Bee Team lives. The challenge levels are set in the open area surrounding the command center. Needler is the boss in this level.
- Downtown- This is the main area of Crown city. The challenge levels are set in a traffic circle, near the city plaza. Underbite is the first boss here, while Skrapnel is the second boss.
- Park- This is basically the Crown city park, built near the river canals. The challenge levels are set in the park's American football stadium. Jumpbolt is the first boss, while Infernox is the second boss.
- Refinery- This consists of a dockyard-like area, during a night-time environment. The challenge levels are set in the Rumbledome arena. Springbolt is the first boss, while Buzzclaw is the second boss.
- Train yard- This consists of a subway station, as well as a railroad field. The challenge levels are set in a beach-like area, with a pier, during the night. Fracture is the first boss here, while Scorpinok is the second boss.
- Sawmill- This consists of a logging area in the forest, filled with logs and timber. The challenge levels take place in a barren area surrounded by equipment, as well as logs. Thunderhoof is the only boss in this stage.
- Forest- This is simply a taiga region, which is where the Alchemor crashed. The challenge levels are set in a clearing, below a cliff. Waspinator is the first boss, Steeljaw is the second, and Barrage is the third boss, as well as the final boss in the game.
- Cybertron- This stage is unique, as it does not appear as a separate stage. Instead, if a level icon in any stage has a SpaceBridge portal, the level is set on cybertron. Basic levels consist of city freeways on top of flyovers, that intersect with each other. Challenge levels are set in the Kaon city plaza, which can be identified by the statues which are around the lake.
There are many enemies in the game. All of them have different attack types, ranging from melee to ranged. Many of the enemies are based on the actual boss enemy from which they were cloned from. Enemies have stronger variants, which can be easily identified because they have black sheets of metal on their bodies. The first variant has a small amount of metal sheets, while the second is the strongest variant, having an almost full body covered in metal sheets.
Here are all of them-
- Needlers- These are the basic enemies, and attack by lunging forward, as they scratch using their claws.
- Skrapnels- These enemies are slower than Needlers, yet they can cause more damage as they lunge forward.
- Jumpbolts- These enemies are slightly fast, and they can jump and kick in mid-air.
- Infernoxes- These enemies are dangerous; they attack using their flamethrower, yet they will explode after being killed, making them extremely volatile.
- Buzzclaws- These enemies are tough, yet quite useful; they shoot a cybermatter beam which can heal fellow enemies; by getting in the path of the beam, you will get healed. However, if this enemy is alone, he will not project his medical beam.
- Scorpinoks- They will shoot a laser beam, which can harm the player, but there is luck. They are not so precise, and so will shoot their beam anywhere they like.
- Waspinators- These enemies are tough to tackle, as they can hover. They shoot an energy projectile, which gives its target formidable strength.
- Springbolts- They have attacks that are quite similar to Jumpbolts, but they can turn hostile if attacked. They have boosted lunge attacks, unlike Jumpbolts.
- Barrages- These are the deadliest enemies; they have attacks similar to Skrapnels, but their lunge attacks are immeasurably stronger, and they can turn hostile if attacked. They will even hurl bombs at the player.
The app's focus is the faction symbol stickers on each Robots in Disguise toy (similar to the franchise logo). Players can scan each symbol with their smartphones/tablets to temporarily unlock the character in-game, as well as earn "Ultra Spark" currency to permanently unlock new characters. (Some symbols can be scanned in-package, depending on the symbol's position and reflections on the plastic bubble.) Characters with toys of multiple sizes and types have unique in-game designs for each toy as well as unique stats.
- On multiple occasions, major updates to the app's list of available characters and variations thereof have indirectly revealed massive bulks of previously unannounced toys.
- The app's treatment of different-character redecos of existing toys is... unconventional, to say the least: Rather than treating them as separate characters, the game considers them variations of the characters their toys are redecoed from, with the name of the new character being relegated to a mere gimmick name, deco "theme" or size class. For example, Legion Class Ultra Magnus becomes an "Ultra Magnus" class version of Optimus Prime; Mini-Con Ransack becomes a "Ransack" class version of Backtrack; and Mini-Con Glacius becomes a "Glacius" class version of Swelter. This was apparently fixed with one of the later updates, as Ratchet (whose toys were all retooled from Strongarm's), Paralon (whose sole toy is a redeco of Scorponok) and Scatterspike (whose sole toy is a redeco of Quillfire) were all listed as separate characters.
- The app gives weird names to certain redecos. For example, Three-Step Energon Boost Bumblebee is known as Hero Power Surge by the mobile game. Hero Power Surge Bumblebee actually exists now. One-Step Energon Boost Bumblebee is designated as Switchblade Night. Which, by the games usual naming system would imply it is a Night Ops Bumblebee redeco of the 2016 One-Step Bee which isn't true by any means.
- After the adding of "Stealth" Windstrike, none of the other three Mini-Con Weaponizer redecos from his wave were added to the game. Scanning them will unlock their already added, standard variants. Once the Combiner Force subline imprint began, only Activator Combiners (the large figures and their Mini-Con partners), Crash Combiners, and Team Combiners were added to the app. Every other size class, nope.
- The insignia stickers from the Mini-Con Weaponizer/Combiner Force re-releases of the original Warrior/Legion Class figures only unlock Energon currencies in the mobile game instead of the characters.
- Scanning Combiner Force figures is supposed to give Cryostasis tickets to unlock characters without spending Energon or Ultra Sparks. However, this only works if a Combiner Force-related figure from any size class, besides the above-mentioned ones, is scanned.
- Initially after the game's release, it wasn't possible to exit the game due to a glitch. This was later amended during the Mini-Con update.
- Strangely, In the insignia scanning demo video, a piano is seen in the shuffling character sihouettes.
- The game will be unavailable to download after June 30, 2019.